Event Nodes
This is a list of Udon Nodes that are considered "Events".
Events are used to detect actions and set off chains of action or logic. Input Events have their own special page. To jump to an Event in the graph, click it in the Graph Sidebar.
All below nodes have flow nodes where logic requires it.
Interact
Fired when a VRChat player interacts with this object.
OnDrop
Fired when a VRChat player drops this object after being held.
OnOwnershipTransferred
Fired when the ownership of this object is transferred via some mechanic.
OnPickup
Fired when this object is picked up by a VRChat player.
OnPickupUseDown
Fired when this object is held and the Use button is pressed. Fires on button down. Requires 'Auto Hold' on Desktop.
OnPickupUseUp
Fired when this object is held and the Use button is pressed. Fires on button up. Requires 'Auto Hold' on Desktop.
OnPlayerJoined
Outputs: player
- VRC.SDKBase.VRCPlayerApi
Fired when a VRChat player joins the instance. Outputs the player
that joined.
OnPlayerLeft
Event_OnPlayerLeft
Outputs: player
- VRC.SDKBase.VRCPlayerApi
Fired when a VRChat player leaves the instance. Outputs the player
that left.
OnSpawn
Event_OnSpawn
Fired when this object spawns for the local player. Unbuffered, so late joiners do not get this event. Only fires when the object is spawned via network instantiation. Will not fire if the object is present in the base scene.
OnStationEntered
Event_OnStationEntered
Fired when a VRChat player enters the station on this object.
OnStationExited
Event_OnStationExited
Fired when a VRChat player exits the station on this object.
OnVideoEnd
Event_OnVideoEnd
Fired when the video player on this object is finished playing, either via the end of the video or via player interaction.
OnVideoError
Event_OnVideoError
Outputs: videoError
- VRC.SDK3.Components.Video.VideoError
Fired when the video player encounters an error loading the video.
OnVideoLoop
Event_OnVideoLoop
If looping is enabled, fired when the video player finishes a loop.
OnVideoPause
Event_OnVideoPause
Fired when the video player on this object is paused.
OnVideoPlay
Event_OnVideoPlay
Fired when the video player on this object starts playback, either via the start of a new video in a queue, unpausing, or via player interaction.
OnVideoStart
Event_OnVideoStart
Fired when the video player on this object starts playback from a stopped state.
OnVideoReady
Event_OnVideoReady
Fired when the video player loads a new video.
Player Events
OnPlayerTriggerEnter
Event_OnPlayerTriggerEnter
Outputs: player
- VRC.SDKBase.VRCPlayerApi
Fired when a player's capsule enters a trigger collider.
OnPlayerTriggerStay
Event_OnPlayerTriggerStay
Outputs: player
- VRC.SDKBase.VRCPlayerApi
Fired on frames while a player's capsule is inside a Trigger Collider
OnPlayerTriggerExit
Event_OnPlayerTriggerExit
Outputs: player
- VRC.SDKBase.VRCPlayerApi
Fired when a player's capsule exits a Trigger Collider.
OnPlayerCollisionEnter
Event_OnPlayerCollisionEnter
Outputs: player
- VRC.SDKBase.VRCPlayerApi
Fired when a player's capsule enters a Collider.
OnPlayerCollisionStay
Event_OnPlayerCollisionStay
Outputs: player
- VRC.SDKBase.VRCPlayerApi
Fired on frames while a player's capsule is inside a Collider.
OnPlayerCollisionExit
Event_OnPlayerCollisionExit
Outputs: player
- VRC.SDKBase.VRCPlayerApi
Fired when a player's capsule exits a Collider.
OnPlayerParticleCollision
Event_OnPlayerParticleCollision
Outputs: player
- VRC.SDKBase.VRCPlayerApi
Fired when a particle collides with a player's capsule, assuming that Particle System has Collision and Send Collision Messages turned on.
OnPlayerRespawn
Event_OnPlayerRespawn
Outputs: player
- VRC.SDKBase.VRCPlayerApi
Fired when a player respawns using their menu.
Advanced Notes
All nodes in this list have the type System.Void
.